Roadmap announcement and a few words on My Neighbor Alice release date
The dev team noticed a mixed reaction from My Neighbor Alice’s fans to the announcement of the roadmap. On one hand there are a lot of fans that see that the development team needs the time to create something beautiful that is attractive to many players. On the other hand there are those that think that the game should be released today or tomorrow at the latest. Therefore, the dev team decided to convey to the game fans why they believe that the current roadmap is the best possible strategy forward.
Famous Nintendo game designer Shigeru Miyamoto (Zelda, Mario, many other titles) is rumored to have said that “A delayed game is eventually good, a bad game is bad forever”. Delaying games is very common in the game industry because of a simple adagium: “you can’t rush art”. Making something function well technically is difficult enough to predict. But when does a game entice the player, when does it spark joy, when is it fun, when does it take the player to a place that he has never known but always wanted to be? This is the art of game creation and impossible to turn into a precise prediction of X many man months.
Game delays are in the game industry equally common as disappointing releases of rushed games. A good example is the disappointing initial release of No Man’s Sky by Hello Games. Even though the team Hello Games later managed to update the game to meet fan expectations, the initial underwhelming release did much damage to the game’s reputation and playerbase. This is why experienced and well run game studios like Nintendo and Blizzard only release a game “when it is done”.
Blue Ocean Strategy
When you are in 20 different telegram groups of NFT projects you may feel like the whole world is into blockchain gaming, however most of the people in the world do not even have a blockchain address. My Neighbor Alice was set up from the beginning specifically aimed at exactly those people. The people who like to play Animal Crossing and Stardew Valley. With these people, My Neighbor Alice has one chance of a first impression. If devs rush the game to make a quick release, these people will see an underwhelming game that does not meet the level of quality that they expect in a game, and they will not keep on playing it. To bring in as many new people as possible, My Neighbor Alice must woo players away to a mythical world of joy and cozy relaxation from the moment of the first impression, so that they will want to keep on playing.
Getting to know players better
One of the many things that devs have spent the time since the previous Tales from the Dev team on, is on getting to know the people who would like to play My Neighbor Alice. They looked at people who like to play Animal Crossing, Stardew Valley, Summer in Mara, Hokko Life and My Time in Portia, and they found that a main motivation for these people to play these games is to be creative and socialize and to collaborate with each other. The lack of networking features in these games is mentioned by many players as something that is sorely missed. So we believe that there is a huge market opportunity for a cozy game with enhanced multiplayer.
Slow and steady wins the race
In the land of blockchain anything that takes more time than the time for a Bitcoin block to get confirmed is considered slow and a two year roadmap feels like double an eternity. Many people would like to see results today, or tomorrow at the latest. Unfortunately that approach does not work when making games, where there are a lot of really good games all competing for the players wallet. When they combine the need for the development team of a good amount of time to work on My Neighbor Alice, the Blue Ocean strategy of appealing to non-blockchain gamers and the huge market opportunity that exists for a multiplayer Animal Crossing game, devs believe that this roadmap will ultimately translate into the best possible quality for the game, and as a consequence the best value for the Alice token in the long term.
Tool development
My Neighbor Alice dev team actually produced quite a lot in the past month. One of the most important things that they have been working on is tool development. Early stages of production in game development are always about sharpening the saw; creating or improving the tools you use on the job, so that we can develop faster and more reliable. One important step to this end is in using Gridly for many of the game features. Devs were already using Gridly for the in game translations, and now they are also using it for balancing the parameters for in game objects. They expect to have hundreds, probably thousands of in-game things and to manage that properly they use Gridly to create and manage all of the items and all of their parameters and relationships. A huge spreadsheet tool may not sound very exciting to you as a player, but to designers and developers it makes their day much easier!
Fishing!
A Fishing NFT Game is a type of game that simulates the sport of fishing. The player uses a joystick to maneuver a character around a virtual fish tank, and tries to catch as many different types of fish as possible. The player can earn points by catching fish, and can use these points to buy new fishing gear and outfit their character.
One of the first places where the new Gridly system will be used is in the Fishing design. The Fishing NFT Game is a relaxing experience with an occasional adrenaline rush of reeling a fish in. But what kind of fish can you catch where? Not all fishes are equally common and of course the more rare a fish the more valuable it is. To design and tweak all of these variables, the Gridly importing system is super helpful.
Roadmap announcement and a few words on My Neighbor Alice release date
The dev team noticed a mixed reaction from My Neighbor Alice’s fans to the announcement of the roadmap. On one hand there are a lot of fans that see that the development team needs the time to create something beautiful that is attractive to many players. On the other hand there are those that think that the game should be released today or tomorrow at the latest. Therefore, the dev team decided to convey to the game fans why they believe that the current roadmap is the best possible strategy forward.
Famous Nintendo game designer Shigeru Miyamoto (Zelda, Mario, many other titles) is rumored to have said that “A delayed game is eventually good, a bad game is bad forever”. Delaying games is very common in the game industry because of a simple adagium: “you can’t rush art”. Making something function well technically is difficult enough to predict. But when does a game entice the player, when does it spark joy, when is it fun, when does it take the player to a place that he has never known but always wanted to be? This is the art of game creation and impossible to turn into a precise prediction of X many man months.
Game delays are in the game industry equally common as disappointing releases of rushed games. A good example is the disappointing initial release of No Man’s Sky by Hello Games. Even though the team Hello Games later managed to update the game to meet fan expectations, the initial underwhelming release did much damage to the game’s reputation and playerbase. This is why experienced and well run game studios like Nintendo and Blizzard only release a game “when it is done”.
Blue Ocean Strategy
When you are in 20 different telegram groups of NFT projects you may feel like the whole world is into blockchain gaming, however most of the people in the world do not even have a blockchain address. My Neighbor Alice was set up from the beginning specifically aimed at exactly those people. The people who like to play Animal Crossing and Stardew Valley. With these people, My Neighbor Alice has one chance of a first impression. If devs rush the game to make a quick release, these people will see an underwhelming game that does not meet the level of quality that they expect in a game, and they will not keep on playing it. To bring in as many new people as possible, My Neighbor Alice must woo players away to a mythical world of joy and cozy relaxation from the moment of the first impression, so that they will want to keep on playing.
Getting to know players better
One of the many things that devs have spent the time since the previous Tales from the Dev team on, is on getting to know the people who would like to play My Neighbor Alice. They looked at people who like to play Animal Crossing, Stardew Valley, Summer in Mara, Hokko Life and My Time in Portia, and they found that a main motivation for these people to play these games is to be creative and socialize and to collaborate with each other. The lack of networking features in these games is mentioned by many players as something that is sorely missed. So we believe that there is a huge market opportunity for a cozy game with enhanced multiplayer.
Slow and steady wins the race
In the land of blockchain anything that takes more time than the time for a Bitcoin block to get confirmed is considered slow and a two year roadmap feels like double an eternity. Many people would like to see results today, or tomorrow at the latest. Unfortunately that approach does not work when making games, where there are a lot of really good games all competing for the players wallet. When they combine the need for the development team of a good amount of time to work on My Neighbor Alice, the Blue Ocean strategy of appealing to non-blockchain gamers and the huge market opportunity that exists for a multiplayer Animal Crossing game, devs believe that this roadmap will ultimately translate into the best possible quality for the game, and as a consequence the best value for the Alice token in the long term.
Tool development
My Neighbor Alice dev team actually produced quite a lot in the past month. One of the most important things that they have been working on is tool development. Early stages of production in game development are always about sharpening the saw; creating or improving the tools you use on the job, so that we can develop faster and more reliable. One important step to this end is in using Gridly for many of the game features. Devs were already using Gridly for the in game translations, and now they are also using it for balancing the parameters for in game objects. They expect to have hundreds, probably thousands of in-game things and to manage that properly they use Gridly to create and manage all of the items and all of their parameters and relationships. A huge spreadsheet tool may not sound very exciting to you as a player, but to designers and developers it makes their day much easier!
Fishing!
A Fishing NFT Game is a type of game that simulates the sport of fishing. The player uses a joystick to maneuver a character around a virtual fish tank, and tries to catch as many different types of fish as possible. The player can earn points by catching fish, and can use these points to buy new fishing gear and outfit their character.
One of the first places where the new Gridly system will be used is in the Fishing design. The Fishing NFT Game is a relaxing experience with an occasional adrenaline rush of reeling a fish in. But what kind of fish can you catch where? Not all fishes are equally common and of course the more rare a fish the more valuable it is. To design and tweak all of these variables, the Gridly importing system is super helpful.
Related:
Fishing- A New Way To Earn In My Neighbor Alice P2E Game| Rare Fish NFT Trophies
My Neighbor Alice Alpha Season 1 Launch | Land Owners Can Test Fishing & New Game Features
Sign up as a tester!
Now all of this talk about fishing may sound nice, but you know what is even better? Actually playing it! Devs want to test the game early and often on real players. And that player could be you! Want to be among the first people who get to try the game, even before the public alpha? Sign up as a tester via this formand if you are chosen you will be amongst the lucky ones who get to play very soon!
About My Neighbor Alice
My Neighbor Alice is a social online game with focus on resource gathering, crafting and creative expression. Players build their own virtual lands, interact with neighbors, perform exciting daily activities and earn rewards along the way.
Related:
My Neighbor Alice Guide: How to Play to Earn Crypto Game
Make Money With My Neighbor Alice- Blockchain P2E Crypto Game
How Does My Neighbor Alice P2E Blockchain Crypto Game Work?
Best Exchanges To Buy My Neighbor Alice | How to Stake ALICE Token & Earn
My Neighbor Alice Launched NFT Sales Using Binance’s New Subscription Mechanism